Filed under: Toys/Games
*The Follow-Up To One Of Racing’s Biggest Franchises Is A Thrill-A-Minute Hit *
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http://www.blogcdn.com/www.autoblog.com/media/2012/11/need-for-speed-cover-250.jpgNeed For Speed](http://www.autoblog.com/tag/need+for+speed/) is one of the longest-running and most popular franchises in the history of arcade-style racing titles - actually, you can ditch the qualifier, it’s simply one of the biggest automotive video games, period. So, when the newest iteration of the game, Need For Speed: Most Wanted was announced, we knew immediately that we’d have to give it a run.
The new game arrives in the wake of critical praise for Forza Horizon](http://www.autoblog.com/2012/10/15/forza-horizon-w-video/), a challenger for racing-gamer dollars that shares quite a lot with Most Wanted. Both games offer open-world, sandbox-style driving environments for players to explore, both boast a seriously good-looking selection of vehicles, and both offer the ability to casually top 200 miles per hour while looking for stuff to crash into and/or jump over. In other words: The emphasis in both games is on driving fun, rather than a true-to-life racing experience.
Of course, Most Wanted is far more “arcade” in its style of gameplay than even the newly released Forza title. While the team at Criterion has actually done a rather nice job with the driving physics that power this new Need For Speed - steering, braking, acceleration and the like all feel nicely sorted (if not as realistic as can be found in Gran Turismo](http://www.autoblog.com/2010/11/30/gran-turismo-5-review/), for instance), the best parts of the experience all involve crazily acrobatic maneuvers, and reality-defying racing.Continue reading Review: Need For Speed: Most Wanted [w/video]
Review: Need For Speed: Most Wanted [w/video] originally appeared on Autoblog on Thu, 08 Nov 2012 14:58:00 EST. Please see our terms for use of feeds.
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