[http://www.blogcdn.com/www.engadget.com/media/2011/11/peltier.jpg](http://www.engadget.com/2011/11/30/peltier-elements-power-thermal-gaming-warm-backsides/)
Technology's all about [touch](http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/) and [movement](http://www.engadget.com/2011/11/28/rumor-mill-next-gen-xboxes-kinect-2-to-read-lips-track-finge/) nowadays, isn't it? A team from [Tokyo Metropolitan University](http://www.engadget.com/2011/10/01/compact-stress-meter-provides-checkups-from-the-comfort-of-your/) doesn't think so: it's exploring the possibilities of *thermal* gaming. Using [Peltier elements](http://www.engadget.com/2009/10/19/heat-diodes-give-thermal-computing-a-fighting-chance/) (which are hot one side and cold the other), it's built three experimental uses for the gear. *Thermodraw* sits an element beneath a screen that changes temperature based on the colors painted -- an icy tundra will find the image cold to touch, Hawaii holiday snaps the opposite. *Thermogame* places the elements inside the controller, helping you navigate fire and ice hazards and *Thermochair*, which changes temperature if you get a message -- although we think it would make a handy backside warmer (and a great way to prank people into thinking they'd just lost bladder control). You can watch the trifecta in action after the break, explained in the warm, soporific tones of *Diginfo's* narrator.
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Peltier elements power thermal gaming, warm backsides originally appeared on Engadget on Wed, 30 Nov 2011 11:08:00 EDT. Please see our terms for use of feeds.
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