'Gears of War' Producer Doesn't Want to Tell the "Epic Story"

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The smash-hit Xbox 360 game Gears of War](Gears of War - Wikipedia) is ostensibly known for two things: 1) you can cut other players, most of whom are going to be pimply faced, high-pitch voiced tweenagers who are all-too-eager to hump your digital corpse, in half with a chainsaw, creating in the process a glorious fountain of blood and revenge, and 2) you play the key savior of an entire planet in the midst of its death throes at the ‘hands’ of an alien race called the Locust. Both of those things can quite easily be referred to, at least by gamer standards, as epic, and yet that’s not what Wyck Godfrey, one of the film’s producers, wants to bring to the big screen.

In an interview with MakingOf (found via IGN), Godfrey revealed that he’s been developing the project with Live Free or Die Hard](Live Free or Die Hard (2007) - Movie | Moviefone) director Len Wiseman, but they’re having some difficulties in cracking the transition.

“The hard part is to make it into something that doesn’t feel like a world torn asunder and people just in battle. I think we really want to focus on the idea of a world that’s running well and then it’s Emergence Day. Kind of make it impactful and immediate and like what those 48 hours are as people survive Emergence Day. It’s more like Cloverfield or something like that because trying to tell the epic story of an alien planet that’s living in a horrific environment just feels like the wrong mood right now.”

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