Future of TV

Phillips is working on a new TV in which you can fly around in a movie scene

Check out this video…it shows the possibilities of this TV

Re: Future of TV

wouldnt the tougher part be recording the shows so you can do this stuff. I mean u do this stuff in video games already dont u?

Re: Future of TV

It's all good and stuff... but why would you want to do this?

I say step away from the tv and get a life to all those who even think about egging on this kind of advancement in technology... channel your energy into something worthwhile...

Re: Future of TV

hmm

Re: Future of TV

3d

Re: Future of TV

not just 3D, it requires 360 degree virtual visualisation of each and every scene (which was achieved in matrix and swordfish by shooting from several cameras and MERGING the frames). Achieving this result WITHOUT film/any prome being shot from every angle is extremely difficult, infact it's next to impossible. This feature (walk thru the scene) CAN be added in films/programs, which are already shot from 360 degrees (using several cameras of course)

Re: Future of TV

a part of this stuff is already available in some Blu Ray DVDs where you can see the same scene from couple of different angles. As X2 and Xeno mentioned, its the show that needs to be recorded in that way, several cameras and several angle. And this is almost impossile in real time (think of several directors, trying to shoot the scene in different rooms, a scene that is connected in real time), although digital manipulation can make anything possible.

Re: Future of TV

just interference of technology... nothing else...

beyond of reality until at least 1 more decade... who knows

[quote]
channel your energy into something worthwhile...
[/quote]

u mean to say journey in past/future or telepathe?

Re: Future of TV

Some more dumbing down....

Re: Future of TV

BUT current technology and COST shadows everything, we are talking about hybrid animation here (part real, part animated). I dun think any COMMERCIAL/EXPERIMENTAL processor is capable of capturing necessary data and producing 360 degree virtual visualisation in under 1/10th of a second (the minimum time a human eye/brain requires to register a frame lag), in order to make it feel REAL time. It IS possible using QUANTUM computing and PARALLEL processing to apply those complex algorithms, but to produce such processors on commercial level (cheap and readily available) they need 11nm technology inplace. :hehe: