D/L Explained.

I guess this article will give many of us good idea of D/L method.

Two Brainiacs, named Frank Duckworth and Tony Lewis, got together and produced a system to help decide one-day cricket matches when rain interrupts play.
They called it, funnily enough, the Duckworth-Lewis method.
*

**
So what is it then?
**

It’s a mathematical formula which means a result can be reached in a reduced overs match.
**
Cool. But it’d be easier to toss a coin, wouldn’t it?
**
That’s hardly a fair match-up. But the D/L method is, and everyone is happy to use it.
**
Ok. How does it work? I guess first you need some rain?
**
Be serious for a moment, this bit’s a little tricky.

Basically two teams start a match with the same resources - the number of overs they receive and number of wickets in hand.
**
Tell me something I don’t know.
**
Well, if you’ll stop interrupting I’ll continue.

If a match is shortened once it’s started, so the resources are reduced.

For example, if the team which bats first had their innings interrupted, team two would often be set a larger run target to compensate.

But should the team second at the stumps be interrupted, their run target would often be reduced.

You following?
**
Your pants aren’t that smarty you know! Go on.
**
Ok. So these boffins came up with the equation which determines how much a run target should be altered.

Here’s an example: Let’s say that a team have lost five wickets after receiving 25 of their 50 overs when rain stops play.

At this point, using the table produced by the Duckworth-Lewis method, the team’s remaining resources are valued at 42.2%.

If 15 overs are then lost because of the weather, the innings will be completed after only 10 more overs.

The D/L method says that, with 10 overs left and five wickets lost, the team has 26.1% of their resources left.

To compensate for the lost overs, we must calculate the resource % lost.

This works out to 42.2 - 26.1 = 16.1.

If the team had been chasing a total of 250 runs, their new target is calculated in the following way.

Resources available at the start = 100%
Resources lost = 16.1
Resources available after rain interruption = 83.9%

Then reduce team one’s score in the following way. Multiply team one’s runs scored by the recalculated resources divided by the resources available at the start.

That is: 250 x 83.9/100 = 209.75.

The target is then rounded to the nearest whole number, so the team batting second would be set a target of 210 to win.

Easy, eh?
**
Blimey. Bring me sunshine!
**
For once I agree with you.