Hello guys;
This is related to game programming.
I learned C# programming through out my degree, because it is an upgraded language used in everything today.
It also has XNA GameStudio.NET, practically XNA is the Microsoft.NET framework which does the major work for you, as in building the window and setting up the classes, functions, etc, the only part that you need to worry about is the logic. It is used for game programming fans to set the video game togather. I have been through it and it wasnt that great. By using XNA I maybe missing out the core topics that one learns in Game Programming so I turned and learned C++ by myself and learning Directx these days.
Now that I look back, I see that XNA made things a hell lot easier but I am still not to sure which one to use.
I made this thread to find out what do you guys suggest in terms of game programming.
C++ n Directx
Or
C# n XNA game studio
Or
C# n Directx
I dont know how to make a poll out of this but meh. Any suggestion is appreciated.
Thanks.
PS: Please do not guide me towards UDK ther are 8% of the total game industry uses UDK and only if they need to hit a sixer by creating such games like Batman and all.
22% uses game bryo which is the plugin for 3d Studio Max, Maya, and perhaps Softimage.
The rest of them make their own game engine / game editor. Thanks.