All about Games!

Let’s talk about the designing part of the Games

Fruit Ninja shows Textual buttons

http://www.gmodules.com/gadgets/proxy?refresh=86400&url=https://lh3.googleusercontent.com/-QKinZrNDw6U/Tu6KdTZ7X-I/AAAAAAAAB7M/yQkDOFRCF0U/s370/Angry%25252520Birds%25252520Screen%25252520Shot%252525202.png&container=ig

Angry birds shows Icons

The above images show different designing format to display the instructions.
What do you prefer to see in the game, the actual words in the form of text or the icons?
or you like to see both formats in one game?

What is more flexible to you and WHY?

Re: All about Games!

I always prefer both formats, text and icons. I remember when I started playing Angry Birds, I couldn’t figure out what is what. On the other hand if you play games like Fruit Ninja you tend to understand what to do a lot faster.

Re: All about Games!

I agree with that, text is much more flexible for people of all age.Also, don’t you think it makes the design a bit complicated with too much information on the screen than making it look simple? Too much text is not good sometimes especially on a small screen of mobile. As soon as people press the game , they don’t wait to play it ,most of the time they miss to read the instructions and they do not bother reading the text, icons are quick since the shape of different icons stays in the head. What is your favorite game when it comes to only designing bit?

Re: All about Games!

A good middle ground is when an icon is active, the text appears at that time. Of course many times I’ve seen just graphics, which were quite intuitive though. Also, back in the day we used to get manuals, which would describe what the different symbols meant.

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That is long , either display text or the icons, I prefer icons since they take less space,advanced and easier for users to remember the icon.

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I remember playing games where they had both.

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I think that is too much, it does confuses users sometime when they have both. Also have to be becareful when it comes to simplicity in GUI.

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Well design does get a lil crowded but you can use clearer single words like :start" “end” “pause” etc.

now about mobile games. I have played games with text too like Diamond Rush. and I think it’s fine.

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I like it when the first couple of times you get text instructions on the screen, like a mini tutorial, but they disappear after a few attempts freeing up the screen for the game graphics.

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I am posting this GUI design we are using for our game. What do you think of it? It is not a final design yet , we end up making changes each time but showing you that’s how game developers produce deign for the games.


Restored attachments:

Re: All about Games!

I like it. Very clean and clear. Although maybe the back and forwards buttons should be same style i.e. one is in a circle and the other is not?

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All the triangular buttons in the circle are for ‘Play’. I know they are not the same size, just did it using Word,couldn’t find any better software. The other arrow type buttons are for backward and forward.

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^ That makes more sense! You should use powerpoint or publisher. So much easier to design stuff in.

Re: All about Games!

Now I am using Photoshop to create the buttons , beats all the softwares but I need to search for professional software for designing. Publisher is more for creating leaflets and didn’t notice if power point could be helpful in designing.