Talha's Top 50 Video Games

*39. Castlevania: Circle of the Moon (GBA - Adventure) *

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i have always been a halfway Castlevania fan - On one hand, i can tell the games are quality stuff. You only have to play for ten minutes to know it - On the other hand, I've never been quite as good at them as other games - i just can't beat them like I would with others - i need to read up a bit on a guide, use save states (on emulated versions), whatever - I have to hate them just a little bit because they aren't as easy for me.

Despite the small bit of hate, there's a whole lot of love - this is the first of the so far three entires in the series on the Game Boy Advance - and in my opinion the best - the quest is simple modern Castlevania fare; you start at the entrance of the castle - and your job is to explore the entire thing en route to defeating Dracula. Along the way you find new equipment - fight bosses like Medusa and Death, build up hearts to use your secondary weapons - and all the rest of the standard fare. The twist this one throws is DSS Cards - there are ten attribute cards and ten action cards you'll find during your adventure; the former add an element such as fire or ice to the action while the latter determines what the that element is applied to such as your whip or your defenses - you could do things as simple as changing your leather whip into a fire one or as fancy as increasing your strength by the percentage of the map you have explored. Of course, by the end of the game only about five of the total combinations are all that great, but it sure is fun trying to find out which ones those are.

This game is extremely difficult, especially if you want to find every last card and 100% everything. Near the end you encounter regular enemies powerful enough that you have to treat them as bosses - and healing items are not exactly common - It could get frustrating, except for things never feel impossible. No matter where or how you die, you always feel like you could pass the situation if you did something just a bit different - showed a bit more patience. That's one of the marks of a really great game for me: high difficulty, yet few if any bouts of system throwing frustration. This game has it in spades.

38. Super Mario 64 (N64 - Platformer)

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It’s games like this that make me the Nintendo fan forever :smokin: - Super Mario 64 is a simple game with a simple premise, yet it took a good 3-4 years after its release for any rival consoles to really be able to put out a similar styled game of equal quality - It may not be able to stand up today if it were released as a brand new title, but for its time, it was the king of the hill.

This game captivated me when I first got it - iI came home with an N64, Super Mario 64, and Pilotwings on the first day the thing was released. Needless to say, Pilotwings sat in its box for the first couple of weeks (actually though, Pilotwings is a pretty darn good game, which i later learned – but that’s the besides the point). i had never played in a 3D gameworld like the one presented before; I had just as much fun checking out every nook and cranny of the world as I did trying to accomplish my goals.

The only thing that holds it down this low on the list is like i said before - it isn’t quite as amazing nowadays as it used to be. It almost seems like a large sample game included with a 3D platforming engine than a full-fledged game compared to a lot of the more modern entries - i still play it through about once a year or so, but it’s a two day affair that doesn’t really leave me yearning for more. Still, I can’t deny just how amazing it was back then - and even if it isn’t so much so anymore it is still a fun play every now and again.

37. Mega Man 2 (NES - Platformer)

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Okay, maybe not seven hundred games but it feels like it - Funny how there have been oh so many different games in the series over the years yet it is the second one which stands out the most - For most who got into the Mega Man series, this was the first game they played. The original was less polished, not hyped in the least, and had some of the worst box art in the history of gaming - despite all that it was still a pretty good game, but it wasn’t until the second installment in the series that Mega Man arrived.

Every single one of the eight bosses had something cool about him, and most had equally impressive stages. Who can forget timing your jumps onto the magically materializing demon heads in Air Man’s level, or using the Flash Stop to freeze the one-hit-kill lasers of Quick Man’s stage? Certainly not me.

The game holds up great today. My brother recently purchased the Mega Man compilation that came out - and this was just as much fun playing now as it was then. Heh it was tough at first – it isn’t easy to get used to using save states in the emulator then having them taken away from you – but it was just so fun that I got past it. Amazing thing is, even having all of the older MM titles right there to play at once, Mega Man 2 is still the best of the bunch. Usually it is nostalgia that makes the older game seem better than the new one, but not in this case; it actually is the best.

36. Street Fighter II (SNES - Fighter)

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Quick opening note: * The above screenshot is not actually from Street Fighter II, but from one of the half dozen or so spinoffs it had - i just want to say that i do realize this - in case there's any video game nerds out there waiting to jump up and correct me. *

ok...

i remember the spectacle surrounding this game's release. At the time, it was the arcade game - there might have been thirty kids in the arcade - and twenty of them would be standing around the SF2 machine. Then, seemingly out of nowhere - i read that the game is coming out for the relatively young SNES in the near future - i wasn't sure that it was really possible. We were still in the time when arcade games were superior to console games in graphics and sound, so it was a little tough to picture actually playing SF2 on my own television as often as i wanted.

Well, it was true, and the game had a huge release - i reserved my copy well before I even heard a rumor of a release date - and many others did as well - when it finally came out - my house was the official place of gathering for gaming for kids in my neighborhood - On a virutal holiday like the SF2 release, things kicked into full gear and we basically spent the day having a big party centered around various tournaments in the game. Of course, things were not quite perfect - there was one problem that always, always came up. The problem? In SF2, both players can't pick the same character. That's all fine and dandy for a casual matchup, but in a cutthroat tournament ... well let's just say I was lucky no fistfights broke out that day. Things were generally decided by who was the coolest person playing at the time. If toast-of-the-town Marcus and likes-to-collect-butterflies Joey both wanted Guile, the crowd was firmly in favor of letting the former have him. The latter was left to grumble post-match about how he would never have lost if he didn't have to play as Zangief.

Ah, fun days gone by......

**35. The Legend of Zelda: The Wind Waker (GC - Adventure) **

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People just went nuts when they first saw the graphics for this game, and not in a good way - Nintendo had gathered a bit of a rep as a kiddie company since its early N64 days - and going from a gritty, realistic graphic style (this) to a cel shaded cartoony look in their newest Zelda title wasn’t going to convince people any different. Literally, not a single person seemed to like it when it was revealed; if someone mustered up a “Well, it’s not so bad I guess …” they were deemed a crazy Nintendo supporter who could never be swayed - Personally, i didn’t like it much, but i wasn’t one of the nuts that declared it was the beginning of the end for Nintendo - i have said it before, and I’ll keep saying it forever – i believe Nintendo produces the best games out of any company - and it’ll take several years of them stinking before i change my mind on that - i consider graphics to be one of the least important aspects of a game, so the switch there would never convince me not to start looking forward to the new Zelda game from the first moment i heard about it.

Non-fans of Nintendo still doubted everything up until the game’s release, though the more understanding people relaxed up a bit once previews started pouring in praising the game left and right. Needless to say - the game came out and was the standard 9.5/10 Zelda affair - Interesting characters, fantastic combat, perfectly laied out dungeons, a mass of side quests, and everything else a Zelda game should have. Even the graphics, the cause of all sorts of commotion, turned out to be all too perfect for the game.

There are a couple of problems that prevent the game from getting any higher on the list though - a big one is the repetitivness of a few things - Sailing through the ocean is kind of fun for the first few minutes as you marvel at the scope of the world around you - However, once you actually get into the game - it gets old real quick - there is such a high amount of traveling from island to island that it feels like you spend just as much time staring blankly at the screen while you sail as you do actually playing the game. Same deal applies to the songs you play on your “Wind Waker.” Each one will only take 10-15 seconds to do, but you play some songs so often that it gets tiring. One other complaint is the lack of dungeons - the ones that are in the game are among the best I’ve ever played in any game ever, but there can’t be more than about a half dozen of them total. It’s just not enough – you want more.

Double the amount of dungeons, eliminate the mini-cutscenes attached with the Wind Waker songs, cut the ocean size down to maybe two thirds of what it is now – we’re potentially looking at the number one game on my list. As is, with too much down time and too little action - it will have to settle for the 35th spot. That’s okay Wind Waker, you tried your best.

Re: Talha's Top 50 Video Games

Talha, street fighter was a revolutionary game. It should have been right up there in top ten. Well its in mine :D

Re: Talha’s Top 50 Video Games

Talha, who’s your favourite fighter in Soul Caliber? I’ve got Mitsurugi as my top guy with Nightmare as backup. Although I usually end up getting my a$$ kicked if somebody comes along with a good handle on Kilik.:crying:

Re: Talha's Top 50 Video Games

Kilik man Kilik. Plus Rapheal is pure noobish territory.

**34. Super Bomberman (SNES - Other) **

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this won’t be the most interesting entry, if only because I already pretty much covered everything Bomberman in my Super Bomberman 2 entry. So, I’ll keep things short and sweet - Gameplay is just like the followup – in other words, fantastically simple multiplayer addiction at its best - however this one has better stages and the far superior punch powerup. Is that enough to make this game fifteen spots better than the other? You bet it is.

i can’t even try to guess the hours wasted away on this game with my pals. What makes it so amazing is that each match only lasts maybe sixty seconds on average - and there is almost no variety from match to match - it’s something that is just special about the Bomberman series - i mean you’re repeating the same sixty seconds for a several hours a week over several months before things even start getting old. How many games offer that kind of simple fun? Not nearly enough, especially nowadays.

*33. Grand Theft Auto III (PC - Adventure) *

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i flat out didn't like the previous offerings in the series - i had played all of them, and with each new release i was really hoping that they had moved beyond being a simple gimmick game into something worth playing - they had a real cool foundation, but it was poorly executed. Back during the early GTA days, games were no where near as realistic or gritty as they are today - the idea of carjacking, being in a life-like gang killing innocent pedestrians -- the early games got a lot of press for going too far. Unfortunetly, the actual games backing up the cool idea were so-so at best. Lot of 6.5/10 and /** ratings abound(that's 3 out of 5 stars)

Then came the new GTA...the fully 3D GTA - the GTA that would combine game and gimmick, not halfass the former like the earlier offerings - as everyone and their mother knows, they succeeded with flying colors - this game is awesome - and i haven't found anyone who thinks otherwise - that's a harder thing to come across than you may realize - i mean every game has some who love it and some who are a little less enamoured with it.... GTA3 is different though - i have never seen a post, read an article, or overheard a conversation where someone didn't care for GTA3....

i still don't know if there's any other game out there that has given me so much fun when I'm not actually really playing the game - what i mean is I don't have to be doing the main storyline or even the side missions to have fun in GTA3. I had a blast just running up my wanted level and seeing how long I could go without getting busted by the cops.... Or looking for places where i could launch my car in the air, just to see how many flips i could do before crashing and burning. Of course - the main mission is plenty of fun to do as well -- it just isn't required to have a good time with the game.

*32. The Legend of Zelda: A Link to the Past (SNES - Adventure) *

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Gameplay-wise, this is top of the line. Very nice graphics for the time, tons of memorable tunes, creative dungeons -- while not the first game in the series, this was the true launching pad for the super franchise known world over as Zelda. The game even holds up perfectly; it's just as fun to play on an emulator today as it was on the SNES a decade ago.

However, i have a real problem with this game - I'd have to, otherwise it'd be top ten and not mired down here in the thirties. The problem? i have almost no nostalgic memories of this game - Now i realize that has nothing to do with the quality of the game, but hey, it's my list and I'll penalize games however I want. It bugs me that that I can barely even remember playing this game during my youth, let alone not having the vivid memories i have like with previously mentioned games such as Street Fighter II and Super Bomberman - a lot of my rankings of the older games comes from how fondly i remember them from when they were brand new; it's a shame that this one didn't make more of an impact at the time.

I do love Link to the Past in retrospect though - So, so many aspects of the Zelda series got their beginnings here - the hookshot, catching faeries in bottles, having more to do in the overworld than just kill monsters, the seven sages - and a whole bunch more - heck i could have hated the game - and i would still try to find a place on the list for it for being the basis of the latter Zelda games.

*31. Wario Ware Inc: Mega Microgame$ (GBA - Other) *

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i can't recommend this game enough - it doesn't matter if you only play music games less than two years old or you own a thousand games dating back to Adventure in the 70's, you'll love this one - It's one of the most original games I've played in years, if not in all my time in gaming.

It's a little odd to explain, but I'll try - there isn't one specific game you're playing here. Instead, you play a rapid-fire selection of minigames - these minigames are so quick and so simple though that they call them microgames - basically, you are given five seconds to figure out exactly what you're suppossed to do - how to do it, and then actually get it done. Your only hint is a single word or phrase that appears for about a half second before the game begins.

For example, in one game a car drives towards your character and you have to jump over it - The word "Avoid!" flashes for a half second, then you're taken to a new screen where you see your character standing - within the first two seconds, a car flies towards you and you have to tap the A button to jump over it. Sometimes the car stops mid-way to screw up your timing, and sometimes the car might actually jump in the air -- you have to use your split second timing and not jump as well, or you get hit - the entire process takes about five seconds to complete, and then you're thrown into another microgame.

there's got to be a good 120+ games here, each of which has three difficulty settings that slightly alter the challenge some. The games also speed up the further you get, meaning that those five seconds you had before are only actually five full seconds at the very beginning - the game is beyond frantic, but everything is kept very simple - the only controls you use are the d-pad and one of the buttons, and the games are intuitive enough that you'll rarely be left clueless as to what needs to be done - it has many different modes (story, arcade, survival), and you can even unlock full versions of some of the microgames.

i m not saying the game will last everyone forever; it is probably best for those who's idea of replay value is getting a high score, then going back and trying to beat that high score. Even if that's not your style of gaming, you should still try to give it a shot. Maybe the replay value won't be there, but i guarantee you'll love the initial play-though.

*30. Super Punch-Out (SNES - Sports) *

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Ah, but it is the SNES sequel that I am talking about ;) Hehe my wording wasn't the best, but i was wondering why there was no sequel to the sequel.

Everyone knows about Mike Tyson's Punch-Out for the NES - it's tough to figure out, but pals of mine who don't even have an Atari 2600 in their attic somehow have heard of the game - i was still quite young when i played it, so I don't really remember how big of a release it was, but it must've been something when Dave "video games are a waste of time and money" Daughtrey from down the hall can name off half of the roster without putting in much thought - You know what though? The game always bugged the hell out of me - i could breeze all the way up through the Major Championship, but when it came to Super Macho Man and Mike Tyson, i was toast - i like my games tough, but even I have my limit. Even with the help of an emulator with save states - Tyson is still one of the toughest and most frustrating video game challenges i ever faced.

Fast forward to the SNES era, and along came the sequel, Super Punch-Out. It was the same idea, but in my opinion, better in every way -- improved graphics, more animated characters, slightly nicer fighting mechanics, and a much better difficulty curve. Earlier fights were a bit more difficult, later fights didn't cause you to rip your hair out -- Now, I'm usually generous in rating older games in comparison with their newer counterparts. I know things weren't as advanced yesterday as there are today -- however, I never had the same level of fun with the original that I had with the sequel.

Amazing thing is, for such a short and simple game, I got tons of replay value out of the thing and still do to this day - It's the type of thing where you just want to get through the whole game without taking a hit, nailing them with every counterpunch -- i always viewed losing as letting them hit me when I wasn't expecting it, not when they knocked me down three times in a round. It's also ridiculously fun trying to beat your times on each fighter -- i remember getting a Nintendo Power after the game came out where they listed their best times for each opponent, and i was astounded. Bear Hugger in 17 seconds? Hoy in 15?? Hurricane in 6??? But play enough, and you figured it all out.

i definitely enjoyed the original, but when I think of the feeling I got from knocking that pretty boy Narcis Prince out in 13 seconds (beating my buddy Chris' time by a whole two seconds!), there's just no comparison for me.

i was 100% about using Hwang - casually, one player, serious deathmatches against the pals – every situation called for Hwang – Once i discovered him, no one else was quite as much fun to play – still, i deviated from time to time, if only because my friends often said it was boring playing against the same guy all the time – first choice after Hwang was Astaroth (ring outs: all day, all night), followed by the overpowered Cervantes. After that there was a group of fighters I used occasionally and liked equally (Kilik, Maxi, Yoshimitsu, Mitsurugi), followed by the group i never used (Sophitia, Xianghua, Ivy … basically, all the women except Seung Mina).

*29. Paper Mario (N64 - RPG) *

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The only difference between this and Wind Waker is that the Mario RPG series (spanning one game at that point) wasn't as popular, so people didn't quite get into the tiff they did with the Zelda graphical change - Still, people complained, and swapping the cool-for-the-time quasi-3D graphics of the SNES Super Mario RPG for the paper doll look just gave anti-Nintendo people more ammo to call them a kiddie company. When will people learn that "realistic" doesn't necessarily equal "better"?

That aside - this game is pure proof that you don't need breathtaking FMV scenes or Shakespeare-deep storylines or a horde of sappy tortured-soul style characters to make a good RPG - instead, you get simple but amazingly effective graphics, one of the best comat systems i have ever seen - and a wide cast of entirely likable characters - i especially like dealing with a villain that getting something done without talking like a starving poet for fifteen minutes first. Maybe I'm old fashioned in that way, but i would take a "I kidnap the princess because that's what I do!" baddie over a "My mind is twisted -- or is it? -- because of government-induced scientific experiments and a vengeful god playing tricks on the pathetic creatures of this planet" quasi-villain.

this isn't a game for everyone though - if your hero must be a bad boy who begins the game only looking out for himself but discovers the meaning of true friendship by the end, stay away - if you enjoy spending combat tapping a button followed by watching thirty second spell animations, play something else. This is not an interactive movie; this is a game. You've been warned.

28. Ratchet & Clank: Going Commando (PS2 - Platformer)

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What a dope I was to let this one sit on the shelf collecting dust for nine months. The problem was that I got this on Christmas(or day before that) along with another PS2 platformer in Jak II. For whatever reason, previews had me more hyped up on Jak than Ratchet - i decided to play Ratchet first though, and man oh man did the first half hour or so of play frustrate me - i never felt like i understood what I was supposed to do, and once i died right before the end of the first section - i had had enough. First impressions are a harsh mistress, so the game didn’t get picked back up even after i had completely played through Jak.

My video game budget has been slim this year however. September rolled around, and I hadn’t bought a new game since May - i’d played through all the rest of my games once at a minimum - and many of them twice - i noticed good old Ratchet down there - and decided that it just couldn’t have been as annoying as it was on that initial playthough - i still didn’t really like the first bit, but i forced myself to get past it and keep playing. Needless to say, it wasn’t long before i stopped forcing myself to keep playing and started forcing myself to stop playing.

i had never been so engrossed by a platformer before. Storyline wasn’t that amazing in general but it killed most other platformers – areas were challenging but not so much so that you ever felt overmatched – and the weapon system was unmatched. Usually games that feature a wide variety of weapons see one or two of them get 90% of the action, but i found good use for at least half of my equipment in this game. You even got two distinct types of gameplay, one where you control Ratchet and the all-too-rare one where you control Clank, who somehow has control over all these other little robots each with individual jobs. It’s almost like a Lemmings spinoff - i just wish there were more than like three of the thoughout the game.

On a side note, if i ever update this list in the future, i’d put good money on the just-released sequel to this game being on there – i haven’t played it yet, but the thing currently has a whopping 98% at GameRankings.com spanning ten reviews at the moment - i m sure it’ll have to survive another 100 reviews or so to keep its spot on their list, but as of this moment, it is the second highest overally rated game of all time. Ratchet & Clank rule!

*27. Deus Ex: The Invisible War (PC - FPS) *

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This game has one thing going seriously against it -- it's predecessor -- The original Deus Ex was one of the most loved games released in recent memory, yet it didn't exactly blow anyone away with its sales. Everyone who played it was blown away, but sadly a lot of people never gave it a shot.

Fast forward to the sequel -- They know they have a quality game, but how do they make more people buy it? Focus it towards a console audience. The original had a console version, but it was mostly just a quickie port from the PC game. The problem was that the game was very much developed with the PC gamer in mind, and the console port was only so-so -- this time, they decided to reverse things. They would design the game for the Xbox -- and then essentially port the thing over to the PC.

Heh I feel like i have said it a half dozen times so far in the countdown, but they proceeded to really annoy the hell out of their original PC audience -- it was very clear that parts of the game had been dumbed down to appeal to a more general audience, and the interface was obviously catered towards a controller rather than a mouse and keyboard -- it's got to be tough to release any sequel to a game of the year winner, but you're just making it tougher on yourself when rather than build on what you originally had, you take away.

Like the little teaser thing mentioned though, taking away from near perfection still results in a wonderful game -- Take away the Deus Ex from the title and view the game on its own, and it's better than a vast majority of games out there -- i m no science fiction guy, but they do a good job of painting a bleak picture of the near future in such a way that it is almost believable -- Characters have pretty good personality -- and the story leaves you unsure of what in the world is going on; you just know that it's something big. Tons of different styles you can use to play through the game; blast through the front door with a grenade launcher if you want to go in like a classic FPS, or sweet talk the receptionist to learn the system password so you can sneak around through level five security lab if you like the stealthy gameplay.

One thing i really like here is that there is no definite right or wrong. 99% of games make it very clear that one side is good, one side is bad -- Not so in this game. Every potential side has their own agendas, each of which has some things that seem horrible and some that make a lot of sense -- You can help or hurt whoever you wish thoughout the game. However, one thing that sucks is no matter how you made your way though the game, everything essentially comes down to one of four choices you have in the very last chapter -- It kind of ruins one of the game's big selling points, that your decide how the game unfolds from the very beginning.

But i have talked too much about the negatives of this game. Simply put, it's awesome -- It may not be the original, but it wouldn't come in at 27th on my list if it weren't damn good.

*26. Tony Hawk's Underground (GC - Sports) *

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Ah, writer's block. Not too sure what to say about this one -- i'll keep it short and simple.

It's a Tony Hawk game, earning it an automatic 10/10 in my books -- the only question is how it compares to earlier Hawk games -- i like the new walking ability; it takes time to get used to, but it really helps once you get the hang of it -- i prefer the classic two minute run through to the unlimted one-goal-at-a-time, although it's more preference than anything that hurts the game -- i love using created skaters and had been doing it since i first got into the series, so it was cool to see the game focused on that -- Levels were solid, though not as memorable or replayable as those in earlier games -- i like how you level up your skills in this one, it's my favorite method of the series -- the story here was pretty cool.

This game rocks!!!

25. Legion Saga II (PC - RPG)

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This is the game that got me into the whole amateur game developer thing, which i more than love nowadays. The graphics are taken from sites around the web, the music was ripped straight out of VGMusic, the game play is clearly based on the Suikoden series – but combine them all together, and you get a completely new and completely awesome RPG that you can play for free. What could be better?

It was a bit of journey to come across this game – i noticed a title called RPG Maker for the PSX on the store shelves one day and couldn’t resist the idea of being able to make my very own RPG – so i picked it up and brought it home, but sadly it was a little disappointing – Not that you couldn’t make a fully functioning and fully good game on it, but your options were limited. You were stuck with a particular group of characters, too few environments, a small selection of music, and so on. Worst of all, there was no support for a keyboard of any kind; when you are typing up a full RPG’s worth of dialogue and weapon names and item descriptions and whatnot, using the controller gets real old real quick.

i wanted to look up some inspiration on the net, something to tell me that i didn’t waste fifty bucks on something too robust to create something worthwhile – i found out that the same company who made RPG Maker for the PSX had an RPG Maker series for the PC – i won’t go into too much detail, but basically, it was a Japan-only product which had been translated into English and distributed illegally throughout the web. Didn’t stop me from downloading it of course – i found it was much more complex, but also much more unlimited in its potential. Like with its PSX counterpart – i looked for some games to download to show me what it had to offer.

Legion Saga II was the first game i found – this is the middle part of a trilogy, which I played before ever hearing about the original – it’s a shame, because you can unlock some secrets in this one only if you have your save file from the original. But regardless, i was amazed that a single person managed to make what I considered a console-quality RPG. It wasn’t quite as long, with not quite as many sidequests, but I give it major bonus points for being a homemade effort. If anyone out there likes the Suikoden series at all, this game is all the better – i have to recommend this game to anyone that likes 16 bit styled RPGs – it’s fun, it’s well made, and it’s free. What more can you want?

*24. WWF No Mercy (N64 - Fighting) *

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The split between the people that made this game and the WWF was just a sad day for all video game playing wrestling fans -- this was wrestling perfection. There wasn't a whole lot to the actual game mind you -- an average at best story mode, unlockables that are generally uninteresting, that sort of thing -- but the engine is far and away the best ever made.

Wrestling is an odd thing. It's one of those walks of life that people either get or they don't. If they don't, there's very little you can do to convince them that it isn't the stupidest thing on the planet -- That's not the case with this game though. The engine is so perfect, an interest in wrestling isn't required in any way to be able to enjoy playing for great lengths -- Everything is so amazingly simple, yet you can play using a lot of skill -- Animations are excellent and the create-a-wrestler is in my opinion still the best creat-a-whatever found in just about any game -- i mentioned in an earlier game that I always use created characters over the stock ones -- I took that to the extreme in this game - i used up every last available spot for created characters, and after the first week or two I never once used a regular wrestler again -- i mean sometimes i picked them as opponents, and friends still used the regular guys, but I didn't touch them.

This game is still around in spirit with the Def Jam series, but for someone who likes the world of wrestling, it just isn't the game. Doesn't mean i don't play them, just that they don't quite hit the spot like the old N64 wrestling games. Maybe one day, in the distant future, we'll get another one. We can only hope.