Re: Moti Larkiyan
It all comes down to Transform and Lighting, baked normals and texture.
3ds max is easier to use and faster than Maya, Maya is more proficient than 3ds max. People who love to work precisely in the environment work with 3ds max and some work in Maya based on their style. People who love working fast and "Shift+LMB hold and drag Edges to create the model faster to meet their deadlines use 3ds max (make it half of the game industry works that way…that and UDK) the rest use Maya and Valve promoted Softimage XSI because its both…3ds max and Maya put togather. You can actually create the entire level precisely…
If you play Halflife 2 you will know what I mean..![]()
The rest..Its still argumental which one of the software is the best for one’s needs. Or which one best for 3d modeling.