Gaming addictions

Well the major factor was that they were hurting financially. The Dreamcast could have held its own if they gave it a chance. Sega had made many blunders before though. Sega CD and 32X, both of which they dropped support for after a short time. That killed the confidence for the viability of their products in many people who had bought the add-ons. The Saturn was also rushed and was a pain to develop for. Dreamcast had the advantage of being easier to develop for.

If I remember correctly, selling consoles at a loss was always the case at the beginning was what every console maker at the beginning of a generation, perhaps with the exception of Nintendo, though I could be wrong there. The PS2 certainly wasn't cheap around the time of its release. Here they were selling it for $600 CAD, which is more than what I bought my XBox 360 for.

I loved the Dreamcast's games. Skies of Arcadia, Shenmue, Phantasy Star Online, Soul Calibur, Dead or Alive 2 and many others.